Roblox Lua Tutorial: Complete Scripting Guide for Beginners (2026)

Roblox Lua Tutorial: Complete Scripting Guide

Chapter 1: Lua Basics

Variables & Types

local name = "Player1" -- string

local score = 100 -- number

local isAlive = true -- boolean

local inventory = {} -- table

local nothing = nil -- nil

Functions

local function calculateDamage(baseDamage, multiplier)

return baseDamage * multiplier

end

local damage = calculateDamage(50, 1.5) -- 75

Tables (Arrays & Dictionaries)

-- Array

local fruits = {"Apple", "Banana", "Cherry"}

-- Dictionary

local playerData = {

coins = 100,

level = 5,

inventory = {}

}

Chapter 2: Roblox-Specific Lua

Services

local Players = game:GetService("Players")

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local DataStoreService = game:GetService("DataStoreService")

Events

Players.PlayerAdded:Connect(function(player)

print(player.Name .. " joined!")

end)

part.Touched:Connect(function(hit)

local humanoid = hit.Parent:FindFirstChild("Humanoid")

if humanoid then

humanoid:TakeDamage(25)

end

end)

Chapter 3: Client-Server Architecture

RemoteEvents (Server → Client)

-- Server

local remoteEvent = ReplicatedStorage.MyEvent

remoteEvent:FireClient(player, "Hello!")

-- Client

remoteEvent.OnClientEvent:Connect(function(message)

print(message) -- "Hello!"

end)

RemoteFunctions (Client → Server)

-- Server

local remoteFunc = ReplicatedStorage.MyFunction

remoteFunc.OnServerInvoke = function(player, item)

-- Process purchase

return true

end

-- Client

local success = remoteFunc:InvokeServer("Sword")

Chapter 4: DataStore

local DataStoreService = game:GetService("DataStoreService")

local playerStore = DataStoreService:GetDataStore("PlayerSaves")

local function saveData(player)

local key = "Player_" .. player.UserId

local success, err = pcall(function()

playerStore:SetAsync(key, {

coins = player.leaderstats.Coins.Value,

stage = player.leaderstats.Stage.Value,

})

end)

end

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