Roblox DataStore Tutorial — How to Save Player Data (Complete 2026 Guide)

Roblox DataStore Tutorial

Why DataStore Matters

Without DataStore, players lose ALL progress when they leave your game. No one will play a game that doesn't save.

Basic DataStore Setup

-- Server Script in ServerScriptService

local DataStoreService = game:GetService("DataStoreService")

local Players = game:GetService("Players")

local playerStore = DataStoreService:GetDataStore("PlayerData_v1")

local function createPlayerData()

return {

coins = 0,

level = 1,

xp = 0,

inventory = {},

settings = {music = true, sfx = true},

lastLogin = os.time(),

}

end

local function loadPlayer(player)

local key = "Player_" .. player.UserId

local success, data = pcall(function()

return playerStore:GetAsync(key)

end)

if success then

if not data then

data = createPlayerData()

end

-- Store in player attributes or folder

player:SetAttribute("Coins", data.coins)

player:SetAttribute("Level", data.level)

player:SetAttribute("XP", data.xp)

else

warn("Failed to load data for " .. player.Name)

-- Give default data so player can still play

local defaults = createPlayerData()

player:SetAttribute("Coins", defaults.coins)

player:SetAttribute("Level", defaults.level)

end

end

local function savePlayer(player)

local key = "Player_" .. player.UserId

local data = {

coins = player:GetAttribute("Coins") or 0,

level = player:GetAttribute("Level") or 1,

xp = player:GetAttribute("XP") or 0,

lastLogin = os.time(),

}

local success, err = pcall(function()

playerStore:SetAsync(key, data)

end)

if not success then

warn("Failed to save: " .. err)

end

end

-- Auto-load on join

Players.PlayerAdded:Connect(loadPlayer)

-- Auto-save on leave

Players.PlayerRemoving:Connect(savePlayer)

-- Auto-save every 5 minutes

while true do

task.wait(300)

for _, player in ipairs(Players:GetPlayers()) do

savePlayer(player)

end

end

Common Pitfalls

1. Not using pcall() — DataStore calls can fail. Always wrap in pcall.

2. Saving too often — Roblox limits to 60 requests/minute per key.

3. Not versioning — Always version your DataStore name (v1, v2...).

4. Losing data on server shutdown — Use game:BindToClose().

game:BindToClose(function()

for _, player in ipairs(Players:GetPlayers()) do

savePlayer(player)

end

end)

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