How to Make a Tycoon Game on Roblox — Complete Lua Tutorial 2026
How to Make a Tycoon Game on Roblox
What Is a Tycoon?
Tycoons are one of the most popular Roblox genres. Players:
1. Collect money (from droppers/clicks)
2. Buy upgrades & buildings
3. Expand their base
4. Unlock new areas
5. Rebirth for prestige bonuses
Top Roblox Tycoons to Study
- Retail Tycoon 2 — Complex shop management
- Theme Park Tycoon 2 — Creative building + management
- Lumber Tycoon 2 — Resource gathering + trading
- My Restaurant — Service-based tycoon
- Military Tycoon — Combat + base building
Core Architecture
-- ServerScriptService/TycoonManager.lua
local TycoonManager = {}
-- Each tycoon has: Owner, Buttons, Droppers, Upgraders, Wallet
local tycoons = {}
function TycoonManager.AssignTycoon(player)
for _, tycoon in pairs(workspace.Tycoons:GetChildren()) do
if not tycoons[tycoon] then
tycoons[tycoon] = player
tycoon.Owner.Value = player.Name
-- Enable first button
tycoon.Buttons.Button1.BillboardGui.Enabled = true
return tycoon
end
end
return nil -- No tycoons available
end
function TycoonManager.CollectMoney(player, amount)
local ls = player:FindFirstChild("leaderstats")
if ls then
ls.Cash.Value = ls.Cash.Value + amount
end
end
return TycoonManager
Dropper System
-- ServerScriptService/DropperSystem.lua
local function createDropper(dropper, value, interval)
while true do
wait(interval)
local owner = dropper.Parent.Parent.Owner.Value
if owner ~= "" then
local part = Instance.new("Part")
part.Size = Vector3.new(1, 1, 1)
part.Position = dropper.Position - Vector3.new(0, 2, 0)
part.BrickColor = BrickColor.new("Bright yellow")
part.Name = "Drop"
local valueTag = Instance.new("IntValue")
valueTag.Name = "Value"
valueTag.Value = value
valueTag.Parent = part
part.Parent = workspace.Drops
-- Auto-cleanup after 30 seconds
game.Debris:AddItem(part, 30)
end
end
end
Conveyor Belt
-- Script inside Conveyor part
local conveyor = script.Parent
local speed = 10
while true do
conveyor.Velocity = conveyor.CFrame.LookVector * speed
wait(0.1)
end
Button Purchase System
-- Script inside each Button
local button = script.Parent
local cost = button:GetAttribute("Cost") or 100
local itemToUnlock = button:GetAttribute("Unlocks")
button.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
local cash = player.leaderstats.Cash
if cash.Value >= cost then
cash.Value = cash.Value - cost
-- Unlock the item
local item = button.Parent.Parent.Items:FindFirstChild(itemToUnlock)
if item then
item.Transparency = 0
item.CanCollide = true
end
-- Remove button
button:Destroy()
end
end
end)
Rebirth System
-- Rebirth gives prestige multiplier
local function rebirth(player)
local ls = player.leaderstats
local rebirths = ls.Rebirths
local cash = ls.Cash
local rebirthCost = 1000000 * (rebirths.Value + 1)
if cash.Value >= rebirthCost then
cash.Value = 0
rebirths.Value = rebirths.Value + 1
-- Reset tycoon but keep multiplier
-- Multiplier = 1 + (rebirths * 0.5)
local multiplier = 1 + (rebirths.Value * 0.5)
player:SetAttribute("EarningsMultiplier", multiplier)
-- Reset tycoon buildings
resetTycoon(player)
end
end
Game Pass Ideas for Tycoons
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