How to Make a Simulator Game on Roblox — Pet, Click, Bee Simulator Tutorial

How to Make a Simulator Game on Roblox

The Simulator Formula

Simulators follow a proven formula:

Click → Earn → Buy Pets/Upgrades → Unlock Areas → Rebirth → Repeat

Top Simulators to Study

Core Click System

-- StarterPlayerScripts/ClickHandler.lua

local player = game.Players.LocalPlayer

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local clickEvent = ReplicatedStorage:WaitForChild("ClickEvent")

local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(function(input, processed)

if processed then return end

if input.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Touch then

clickEvent:FireServer()

end

end)

-- ServerScriptService/ClickProcessor.lua

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local clickEvent = ReplicatedStorage:WaitForChild("ClickEvent")

clickEvent.OnServerEvent:Connect(function(player)

local ls = player:FindFirstChild("leaderstats")

if not ls then return end

-- Base click value + multipliers

local baseValue = 1

local petMultiplier = player:GetAttribute("PetMultiplier") or 1

local rebirthMultiplier = player:GetAttribute("RebirthMultiplier") or 1

local gamepassMultiplier = player:GetAttribute("GamepassMultiplier") or 1

local totalEarned = baseValue * petMultiplier * rebirthMultiplier * gamepassMultiplier

ls.Coins.Value = ls.Coins.Value + totalEarned

end)

Egg Hatching System

-- ServerScriptService/EggSystem.lua

local EGG_DATA = {

Basic = {

cost = 100,

pets = {

{ name = "Dog", rarity = "Common", chance = 40, multiplier = 1.5 },

{ name = "Cat", rarity = "Common", chance = 35, multiplier = 1.5 },

{ name = "Bunny", rarity = "Uncommon", chance = 15, multiplier = 3 },

{ name = "Dragon", rarity = "Rare", chance = 8, multiplier = 10 },

{ name = "Unicorn", rarity = "Legendary", chance = 2, multiplier = 50 },

}

},

Golden = {

cost = 10000,

pets = {

{ name = "Gold Dog", rarity = "Rare", chance = 30, multiplier = 20 },

{ name = "Gold Dragon", rarity = "Epic", chance = 10, multiplier = 100 },

{ name = "Phoenix", rarity = "Legendary", chance = 1, multiplier = 500 },

}

}

}

local function hatchEgg(player, eggType)

local data = EGG_DATA[eggType]

if not data then return nil end

-- Check if player can afford

if player.leaderstats.Coins.Value < data.cost then return nil end

player.leaderstats.Coins.Value = player.leaderstats.Coins.Value - data.cost

-- Roll random pet

local roll = math.random(1, 100)

local cumulative = 0

for _, pet in ipairs(data.pets) do

cumulative = cumulative + pet.chance

if roll <= cumulative then

-- Award pet to player

addPetToInventory(player, pet)

return pet

end

end

end

Area Unlock System

-- Script inside AreaGate

local gate = script.Parent

local requiredCoins = gate:GetAttribute("RequiredCoins") or 50000

gate.Touched:Connect(function(hit)

local player = game.Players:GetPlayerFromCharacter(hit.Parent)

if not player then return end

if player.leaderstats.Coins.Value >= requiredCoins then

-- Allow passage (make gate transparent)

gate.CanCollide = false

gate.Transparency = 0.8

wait(3)

gate.CanCollide = true

gate.Transparency = 0

end

end)

Skip the Hard Part — Use Roblox Factory

Roblox Factory generates your entire game — 13+ Lua scripts, art, marketing — in one click for $29/month.

👉 Try Roblox Factory Now →


All articles · Roblox Factory · Game & Anime ARMY