How to Make a Racing Game on Roblox — Vehicle System & Track Design Tutorial

How to Make a Racing Game on Roblox

Vehicle System

-- Inside Vehicle Model

local seat = script.Parent.VehicleSeat

local maxSpeed = 100

local turnSpeed = 5

seat.Changed:Connect(function(property)

if property == "Occupant" then

local humanoid = seat.Occupant

if humanoid then

-- Player entered vehicle

seat.MaxSpeed = maxSpeed

seat.TurnSpeed = turnSpeed

seat.Torque = 50000

end

end

end)

Checkpoint System

-- ServerScriptService/RaceManager.lua

local checkpoints = workspace.Track.Checkpoints:GetChildren()

table.sort(checkpoints, function(a, b)

return tonumber(a.Name) < tonumber(b.Name)

end)

local playerProgress = {}

local TOTAL_LAPS = 3

for _, checkpoint in ipairs(checkpoints) do

checkpoint.Touched:Connect(function(hit)

local player = game.Players:GetPlayerFromCharacter(hit.Parent)

if not player then return end

local progress = playerProgress[player] or { checkpoint = 0, lap = 1 }

local cpNum = tonumber(checkpoint.Name)

if cpNum == progress.checkpoint + 1 then

progress.checkpoint = cpNum

if cpNum == #checkpoints then

progress.checkpoint = 0

progress.lap = progress.lap + 1

if progress.lap > TOTAL_LAPS then

-- Player finished!

announceFinish(player)

end

end

end

playerProgress[player] = progress

end)

end

Boost Pad

-- Script inside BoostPad part

script.Parent.Touched:Connect(function(hit)

local seat = hit:FindFirstAncestorOfClass("VehicleSeat")

if seat then

seat.MaxSpeed = seat.MaxSpeed * 2

wait(3)

seat.MaxSpeed = seat.MaxSpeed / 2

end

end)

Track Design Tips

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