How to Make a Racing Game on Roblox — Vehicle System & Track Design Tutorial
How to Make a Racing Game on Roblox
Vehicle System
-- Inside Vehicle Model
local seat = script.Parent.VehicleSeat
local maxSpeed = 100
local turnSpeed = 5
seat.Changed:Connect(function(property)
if property == "Occupant" then
local humanoid = seat.Occupant
if humanoid then
-- Player entered vehicle
seat.MaxSpeed = maxSpeed
seat.TurnSpeed = turnSpeed
seat.Torque = 50000
end
end
end)
Checkpoint System
-- ServerScriptService/RaceManager.lua
local checkpoints = workspace.Track.Checkpoints:GetChildren()
table.sort(checkpoints, function(a, b)
return tonumber(a.Name) < tonumber(b.Name)
end)
local playerProgress = {}
local TOTAL_LAPS = 3
for _, checkpoint in ipairs(checkpoints) do
checkpoint.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not player then return end
local progress = playerProgress[player] or { checkpoint = 0, lap = 1 }
local cpNum = tonumber(checkpoint.Name)
if cpNum == progress.checkpoint + 1 then
progress.checkpoint = cpNum
if cpNum == #checkpoints then
progress.checkpoint = 0
progress.lap = progress.lap + 1
if progress.lap > TOTAL_LAPS then
-- Player finished!
announceFinish(player)
end
end
end
playerProgress[player] = progress
end)
end
Boost Pad
-- Script inside BoostPad part
script.Parent.Touched:Connect(function(hit)
local seat = hit:FindFirstAncestorOfClass("VehicleSeat")
if seat then
seat.MaxSpeed = seat.MaxSpeed * 2
wait(3)
seat.MaxSpeed = seat.MaxSpeed / 2
end
end)
Track Design Tips
- Use Terrain Editor for natural courses
- Add ramps, tunnels, shortcuts
- Place boost pads on straights
- Add barriers to prevent cutting corners
- Use neon parts for track edges (visibility)
Skip the Hard Part — Use Roblox Factory
Roblox Factory generates your entire game — 13+ Lua scripts, art, marketing — in one click for $29/month.