How to Make a Roblox FPS / Shooter Game Like Arsenal — Tutorial 2026

How to Make a Roblox FPS / Shooter

Popular Roblox Shooters

Core Systems

Gun Tool Script

-- StarterPack/Gun (Tool script)

local tool = script.Parent

local player = game.Players.LocalPlayer

local mouse = player:GetMouse()

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local shootEvent = ReplicatedStorage:WaitForChild("ShootEvent")

local fireRate = 0.15 -- seconds between shots

local damage = 25

local canShoot = true

tool.Activated:Connect(function()

if canShoot then

canShoot = false

-- Raycast from camera

local ray = Ray.new(

tool.Handle.Position,

(mouse.Hit.Position - tool.Handle.Position).Unit * 300

)

-- Fire to server

shootEvent:FireServer(mouse.Hit.Position)

-- Muzzle flash effect

local flash = tool.Handle:FindFirstChild("MuzzleFlash")

if flash then

flash.Enabled = true

wait(0.05)

flash.Enabled = false

end

wait(fireRate)

canShoot = true

end

end)

Server Hit Detection

-- ServerScriptService/ShootHandler.lua

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local shootEvent = ReplicatedStorage:WaitForChild("ShootEvent")

shootEvent.OnServerEvent:Connect(function(player, targetPosition)

local character = player.Character

if not character then return end

local gun = character:FindFirstChildOfClass("Tool")

if not gun then return end

local origin = gun.Handle.Position

local direction = (targetPosition - origin).Unit * 300

local raycastParams = RaycastParams.new()

raycastParams.FilterDescendantsInstances = {character}

local result = workspace:Raycast(origin, direction, raycastParams)

if result then

local hitPart = result.Instance

local hitCharacter = hitPart.Parent

local humanoid = hitCharacter:FindFirstChild("Humanoid")

if humanoid and humanoid.Health > 0 then

humanoid:TakeDamage(25)

if humanoid.Health <= 0 then

-- Award kill

local ls = player:FindFirstChild("leaderstats")

if ls then

ls.Kills.Value = ls.Kills.Value + 1

end

end

end

end

end)

Respawn System

-- ServerScriptService/RespawnSystem.lua

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(player)

player.CharacterAdded:Connect(function(character)

local humanoid = character:WaitForChild("Humanoid")

humanoid.Died:Connect(function()

-- Death counter

player.leaderstats.Deaths.Value = player.leaderstats.Deaths.Value + 1

-- Respawn after 5 seconds

wait(5)

player:LoadCharacter()

end)

end)

end)

Team Deathmatch

-- ServerScriptService/TeamDeathmatch.lua

local Teams = game:GetService("Teams")

local redTeam = Teams:FindFirstChild("Red")

local blueTeam = Teams:FindFirstChild("Blue")

local SCORE_TO_WIN = 50

local scores = { Red = 0, Blue = 0 }

local function checkWin()

for team, score in pairs(scores) do

if score >= SCORE_TO_WIN then

-- Announce winner

-- Reset match

scores.Red = 0

scores.Blue = 0

end

end

end

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