How to Create a Fighting Game — Complete Dev Guide 2026
How to Create a Fighting Game
The Fighting Game Community (FGC) Market
The FGC is a dedicated, passionate market:
- Street Fighter 6: Revitalized the genre
- Guilty Gear Strive: Beautiful 2.5D fighting
- Rivals of Aether 2: Indie platform fighter success
- Them's Fightin' Herds: Community-driven indie fighter
Core Systems
FIGHTING GAME GDD
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1. FRAME DATA
- Startup frames, active frames, recovery frames
- Hit advantage / block advantage
- Invincibility frames on reversals
2. CHARACTER DESIGN
- 8-12 characters at launch
- Archetype variety: rushdown, zoner, grappler, all-rounder
- Unique mechanics per character
- Visual clarity (readable silhouettes)
3. COMBO SYSTEM
- Light → Medium → Heavy chain
- Special move cancels
- Super/ultimate moves
- Juggle system with gravity
4. NETCODE
- GGPO / rollback netcode (MANDATORY in 2026)
- Input delay compensation
- Ranked matchmaking
Character Art with AI
Game & Anime ARMY's Manga or Anime JP preset:
- Fighter character sheets with action poses
- Special move effect art
- Stage/arena backgrounds
- Character select screen portraits
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